My personal gaming highlights from 2012---
After last year's totally killer array of amazing games, 2012 had a lot to live up to, and the industry pretty much nailed it. Like any year, they aren't all gems (I'm looking at you,
Call of Duty Black Ops: Declassified
), but there were still plenty of incredible, jaw-dropping moments for all of us game lovers. Read on, nerds, for my top gaming moments of the last 365 days! Oh, and there may just be spoilers so, uh, sorry.
Uncharted: Golden Abyss (Vita)
There is a moment in Uncharted: Golden Abyss during which Drake and Sully climb to the top of a South American pyramid. "What a view!" Sully says as we look out over the sun-drenched jungle. The series has come a long way since Drake's Fortune, and Golden Abyss stands with the best of 'em. Though development
duties for the beloved action/adventure game were handed over to Sony's
Bend Studios, Nathan Drake's foray onto Sony's Vita system was every
bit as wonderful as we'd all hoped. Not only was the gunplay perfectly
suited to the motion capabilities of the portable device, Bend pushed
its technical capabilities to the max to produce one of the
best-looking games to ever grace a portable system. Both longtime fans
and new converts will find lots to love with this one.
Farcry 3 (Xbox 360, PS3, PC) Dishonored (Xbox 360, PS3, PC) So maybe Dishonored wasn't the greatest game of all
time. Maybe it was plagued with a story that was only semi-interesting and
stealth mechanics that were only so-so...maybe Corvo made that dude from Bioshock
seem interesting, and maybe the voice acting was dull at best. Still, though, there is
no denying the potential found within the city of Dunwall. Like some sort of
dreamy steampunk wonderland, Dunwall is a city in ruin following events like
the industrial revolution, the class war and the terrible rat plague. As
protagonist Corvo tears through the city from the slums to the dead empress'
palace on a Count of Monto Cristo-caliber rampage, the one thing that never
changes is how beautiful it all is, and how rad it is to teleport across the
screen like some kind of goddamn magician. The Walking Dead the Game (Xbox 360, PS3, iOS) Journey (PS3) Gravity Rush (Vita) Mass Effect 3 (Xbox 360, PS3, PC) Borderlands 2 (Xbox 360, PS3, PC) Halo 4 (Xbox 360) Assassin's Creed III (Xbox 360, PS3, PC) Are there any moments I left out or
just forgot? Add your favorite moments in the comments section,
friends, and I'll be playing with you next year. See below to connect with me online! Xbox 360: orale zombers
The first few hours of Farcry 3 boasts
more variety than the previous installment's entire campaign. Watching Jason Brody's slow descent into a
revenge-obsessed and animalistic killer is fascinating to say the
least, and the outpost takeovers showcase his skills amazingly. It's
like everything Dishonored tried to do but in a smoother and more
entertaining way. Add the beautiful locales of Rook Island and some of
the greatest writing of our current generation, and you've got a game
that can seriously take over your weekend. My advice? Get the Chain
Kill skill immediately and go nuts on those awful pirates and
privateers!
Topping countless Game of the Year lists, developer Telltale
Games' The Walking Dead the Game has all the trappings of a classic
story despite its medium (which I say like games aren't totally
art; they are, and this is the kind of game that proves it). Setting aside for a
moment how the concepts of morality and ethics play into this 5-episode
masterpiece, the main draw of the series is the way in which
Lee Everett and Clementine's relationship grows. We know that Lee is a
convicted murderer, but the father/daughter dynamic and absolute love
that develops between the two shows that he is a caring and passionate
man capable of making the hard/right decisions that are best for Clem. Bottom
line? If you don't cry while playing this series you may have no soul.
You wake in a vast desert with no
clue as to where you are or what you must do. Far in the distance a
mountain looms. That seems as good a direction as any in which to head,
so you steel your nerves and start walking. What unfolds is one of the
most beautiful and awe-inspiring experiences in the history of games. Without so much as a single line of dialogue, developer thatgamecompany shows us what life is all about.
Online capabilities are limited (no voice chat or leaderboards), but
every single player is in the same desert and may choose to help one
another on their respective journeys. This is a game that everyone must experience, be they
casual or hardcore, and the solemn realization of what the game is expressing is exactly why we play.
With no memory of who or where she
is, Kat sets out to help as many people as she can while coming to
grips with her place in the universe. Oh, and she has control over
gravity. From the first moment you fling yourself across an entire city
or slide at breakneck speed through the cobblestone streets, Gravity
Rush is a complete pleasure to play. Players should note that this
title is VERY Japanese, but those with a longer attention span than the
Call of Duty set will discover a game bursting with wonder and beauty.
Many of the supporting crew members
found within the Mass Effect universe are fantastic. Garrus and Talia come to
mind for sure. However, not a one of them can hold a candle to Mordin
Solus. First of all, he's a total genius scientist (homeboy created the
genophage, effectively stopping the Krogan from taking over the
galaxy), he's funny as hell and he can set fools on fire with his
biotic awesomeness while SMG-in' any mercs who think it's wise to mess
with his friends. When he realizes the ethical dilemma in preventing an
entire species from reproducing, he goes to any length to stop
it and—get this—he dies! Of all the sad gaming moments throughout the decades
of gaming I've accomplished, very few have left me feeling so drained.
I knew this man...I loved this man.
The very instant Salvador's special
ability became available, I pulled out by two most powerful guns and
went effing bazonkers! It never gets old running around and dual
wielding your best guns in a frenzy of bullet-flyin' madness. The
Gunzerker can dual-wield any two guns (try equipping one of the Tediore guns that explodes like a grenade when reloaded alongside one of your favorites), and adding to the skill tree
that allowed me to continue gunzerking with every kill eventually
resulted in upwards of 2 bandit slaying minutes at a time! Each and
every character in Borderlands 2 may have their high points, but when
it comes to aggressive baddassery, Salvador cannot be beat.
This is not going to be popular, but
I don't love Halo. Yikes, right? But still, I keep picking each
installment up so I can play online with my lovely friends. I'll also
admit to thinking the games haven't ever looked that great...until now.
It's hard to believe Halo 4 runs on the same engine as the last few
Halo games and still looks this good. Hell, it's hard to believe a game can look
this good, period. The development torch was passed to 343 Industries
from series creator Bungie, and I'm pretty positive those Bungie guys
are pleased with their decision.
I think I was about three or four
hours into the Assassin's Creed III campaign when I discovered I'd been
playing as a Templar. Say what!? You know the templars, they're those evil
bastards who believe mankind has no right to live freely. They're those
murdering jerks who demand order above all else. They're that
international group of thugs who stand between the human race's last
chance for survival and the Assassin's order. The achievement/trophy
for playing through these missions is called "How d'you like them
apples?" And given how I audibly gasped at learning I had been playing
as one of the men I've been trained to hate since the very first game
came out, I'd say I liked them a lot. Well played, Ubisoft...well played.
PSN: sad-sack-forever
Santa Fe Reporter