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Let go of the past, Resident Evil 6 is a blast! Hey—that's a poem!
The Gist
Over its 16 year history, the Resident Evil
series has grown into one of the more divisive titles in the gaming
industry. Evolving over the years from a spook-a-thon survival-horror
affair into a third-person action blockbuster, many of the game's core
fans have lamented how far it has strayed from its roots. But really,
what are we missing out on here? The loss of the ridiculous "up
directional button is always forward regardless of camera angle" and
tank-like controls of yesteryear are nothing more than archaic mechanics
which many of us hardcore gamers would certainly be hard-fought to
argue in favor of. In fact, since Resident Evil 4 ushered
in a glorious new era of controller ease and action-packed thrills, the
series has been much more playable. Now I am not saying I would trade
the jumps and frights from previous RE iterations, but rather that evolution is necessary in order to appeal to a broader audience.
Resident Evil
6 is by far the most unrecognizable in Capcom's long-running tale of
evil pharmaceutical companies and international intrigue. The newly
developed C Virus is terrorizing the globe, and many of the series'
stalwart baddasses (Leon Kennedy, Chris Redfield, Ada Wong, etc.) are
caught up in the aftermath. The game is split up into 3 lengthy
campaigns that span multiple countries and locations and deliver enjoyable, albeit disjointed experiences.
As the mystery slowly comes together, will our heroes be able to put a stop to Neo Umbrella? Probably.
The Good
Without offering spoilers or divulging too much of the plot, we can suffice it to say that RE6 feels more like 4 and 5
than older entries. The over-the-shoulder shooting mechanics return
(thank god!), but the newly implemented ability to move while shooting amps up the
action and, quite frankly, makes the game more playable. In the past
when aiming your gun meant you were rooted to the spot, it always felt
like a cheap trick to add to the frantic nature of combat. Fans of the
series will no doubt recall such encounters as the zombie army attacking the
cabin in the woods in 4 or that stressful oilfield battle with the chainsaw wielding Majini in 5.
Being able to dodge, roll and slide may come off as a betrayal to the
game's core audience, but it adds a new level of strategy to combat that
is refreshing and sometimes downright satisfying.
Each campaign offers a unique experience (Chris and
Jake's less so than Leon's) and provides so many hours of gameplay you
won't lament the loss of your 60 bucks even if it isn't your favorite
game ever. I'll admit to enjoying Leon's escapades over the other 2
campaigns (more zombies and jump-scares than flat-out action), but there
was still plenty to enjoy about putting the intersecting pieces
together. At some point during each campaign, we run across the other
stars of the game...slowly, a picture of the events
unfolds and we are given more lore for the long-running and complex
tale. You'll be genuinely interested in
who is at fault for unleashing yet another plague on humanity, and a few twists and turns flesh out the plot nicely.
RE6 looks absolutely beautiful. From the neon-lit streets of China and the cold, grey bleakness of Eastern Europe to a misty, moonlit graveyard and beyond, details are in abundance and environments are interesting. Hell, the facial animations alone are some of the most bitchin' I've seen since Enslaved and LA Noir, and boss battles with gigantic mutated creatures will make you think Capcom's design dudes must've had a field day coming up with these creatures.
The Bad
RE6
tends to err on the repetitive side as you get into the non-Leon
campaigns. The day I tire of blasting off zombie heads will be a sad
one, but without strong protagonists the game treads dangerously close
to zero personality territory.
Longtime fans will no doubt be eager to discover what else their favorite RE mainstays will get into, but the newly converted will surely furrow their brows in confusion at the mention of names like Wesker, the subtle flirtation between Leon and Ada and probably wind up wondering why we're just supposed to know who this Hunnigan lady is.
Guns are fairly generic, and the newly implemented skill points system of upgrades simply costs too damn much and provide too little reward-wise to play a major role. Think back to how all the good stuff in Devil May Cry requried so many red orbs that it was almost impossible to level up in a single playthrough and you get the idea. This is probably an attempt to encourage multiple forays into the campaigns, but the desire for reality will always be trumped by the ability to shoot one bullet through a whole mess of dudes and to smash open heads with your bare hands.
Certain mechanics are just plain
confusing, especially a certain climbing segment that took me well over
10 minutes to figure out. Whether these were simply bad decisions or a cheap way to add difficulty isn't known, but I sure as hell didn't appreciate it; there is a big difference between challenging and stupid.
The Multiplayer
Mercenaries
mode returns as well as a slew of special unlockables that just aren't
interesting enough to captivate. You'll have way more fun playing co-op
with your friends, I promise.
The Bottom Line
OK, so Resident Evil 6 is more Gears of War than traditional RE,
but as the entire industry shifts more towards action in an effort appease us
Western gamers (we spend the most money) it's hardly surprising. Yes, we all had a lot of fun
solving puzzles in the original mansion or running for our lives from
Nemesis, but this is a game that's closer to 20 than not, and has made
some serious leaps and bounds. Imagine a world in which games were
always exactly the same (I'm looking at you, Call of Duty).
Things sure would be boring and there'd probably be more complaints than
we already have to contend with. Grow up, gamers, and realize that this
is a totally solid game with hours and hours of fun. It's time to give
up the past and realize things will change—embrace it! Those willing to
fondly remember previous titles while looking toward the future will
find a lot to love about RE6, while those who simply won't give
up this bizarre idea that they're owed something from Capcom in the
form of backtracking will probably nitpick and miss out on some
seriously awesome boss battles.
The Score
Let it be known to all men and women that Resident Evil 6 receives 3.5 out of 5 stars!
The Details
Developer: Capcom
Publisher: Capcom
Platforms: Xbox 360, PS3
Rating: M (lots of exploding heads)
Cost: $59.99
Finally, a review that doesn't piggyback of the consensual bitching and moaning of how RE6 didn't return to the "good ol' days" of 1-3. Yes, I played 1-3. Yes, I played 4-6 (including some of the spin offs). If RE6 was the same tank controls/fixed camera as 1-3 I wouldn't bother picking it up. I like the old RE's for their time, but as stated, evolution is a necessary evil.
In regards to "scariness/horror," NONE of the RE games are scary, save a few shock moments when you hear a loud noise or something jumps through a window, which I guess can send chills up your spine if you're six. The only thing that made the original three intense was the difficulty of seeing what the hell you were supposed to be doing, thanks to hardly being able to tell what items were tangible in a level. I'm so sick of hearing people trying to use that excuse of "horror is gone" to bash the newer games. The environments have to change, you can't have every game taking place in the alleys of some forsaken city; if that were to happen people would still complain.
Also, about moving and shooting, I don't see why it's a big deal/people complain about it. If you don't like, don't move and shoot, duh. I personally like the ability to, I think it adds a level of depth. Besides, you're a super agent who can/has saved the world multiple times but you can't take a step when you shoot a pistol, moreover step out of the way as an enemy swipes at you? Come on.
I don't see how some people say this game is like Call of Duty and I don't see how people say this is like Gears of War. Has anyone who's made that assertion actually played GoW? The only thing I see in common is the camera angle and executions, but I guess I didn't realize GoW had exclusive rights to 3rd person camera views and the ability to finish of an enemy. The pace, strategy, mechanics, controls, setting, story, characters, weapons, and multiplayer of each game is entirely different.
Honestly, I know I'm biased, and I'm not saying RE6 is flawless, but it certainly doesn't deserve the overwhelmingly condemning reviews it's been receiving. Another complaint I often see in reviews is the occasional awkward camera view in RE6. I'm sorry, you criticize RE6 for their strange camera views at certain points, but praise RE1-3? That makes sense. It's not like RE1-3 never had obscure objectives either.
Ugh, some people are never happy. To each his own, I don't usually base my game purchases off of reviews anyway; I mostly ask friends who have similar tastes what they think, or try out the demo. I liked Chris' story best, I liked Leon's enemies best, I liked the alternate perspective offered by Jake's story as well as Ada's stylish campaign.