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Where's Marcus Fenix when you need him?
The Gist
Inversion is the newest third-person shooter from publisher
Namco Bandai and developer Saber Interactive. Players step into the
role of Davis Russell, a police officer in the fictional Vanguard City
who is caught up in the invasion of earth by The Lutadores, an evil
humanoid race of aliens (or are they!?). After Russell and his partner
Leo Delgado are kidnapped and placed in a prison work camp, they bust
out to rise up against their oppressors and save the world. As they
search desperately for Russell's young daughter and attempt to stop the
end of humanity, our heroes wield power over the forces of gravity,
kill a bunch of baddies and eventually unearth the truth about
Russell's daughter, The Lutadores and mankind's actual place in the
universe.
The Good
For the first few chapters of Inversion,
things are pretty great. The story is compelling enough, and the
crumbling background of Vanguad City is a detailed and interesting
setting. The origin of the Lutadores is an enticing carrot which
dangles throughout the campaign's 8-10 hours, and despite other games
with cooler weaponry, Inversion's arsenal is varied enough to keep you wanting more.
The promise of manipulating gravity with the game's highly publicized
Gravlink (a backpack-esque device marginally similar to the energy whip from Bulletstorm) is
exciting to say the least, and familiar gameplay/mechanics make it easy
to jump right in and start popping off head-shots. The first half of
the game is graphically fantastic, and fleeting moments of
gravitational weirdness add a thin layer of unique action.
The Bad
In the weeks leading up to Inversion's
release, we were teased with promises of a completely new kind of
shooter, and most promotional images were of players blasting along the
sides and ceilings of buildings with enemies on opposite planes
attempting murder. And to a certain extent this does happen, only not
nearly enough. In those rare moments when the game does allow us to
vault onto the ceiling and take action, it's over before we know it.
The Gravlink is sort of fun at first, but it won't be long before
you're playing like any other third-person shooter and wondering why
the hell there isn't more gravity stuff in a game that told us it would
be all about gravity. Gravity...sorry, just had to say it again.
Just about everything from cover-based mechanics, sprinting animation and weaponry is lifted from the Gears of War series. There is even a drill-propelled vehicle that looks and acts so damn much like the grindlifts from Gears 2 that
this gamer was wondering how the hell they got away with it. Repeated
boss battles that grow far too difficult seem to exist merely to
lengthen the campaign and are mind-numbingly boring. A complete lack of
enemy variety (it's about 4 or 5 hours in before we're given an enemy
type that's different from the initial chapters) is inexcusable.
Voice acting and music are both abysmal. Not only does it seem like the
main voice actors were placed in a recording booth without any kind of
contextual help to drive their performances, your AI partner shouting
the same three phrases again and again and again grows tiresome within
moments. I get it dude...you want me to go over that way, and i fucking
will when I feel like it. The weird broken English spoken by the
Lutadores may have been put in place as a foreshadow-y plot device, but
it just sounds like angry babies and is laughably bad.
The Multiplayer
Online play features the usual suspects (death match and survival
modes), but other than a few perfunctory matches, it simply isn't deep or
rewarding enough to merit any sort of extended play. You may as well grab a Gears game and actually enjoy yourself.
The Bottom Line
Inversion is Gears of War meets Resistance 2 meets Homefront without the tightness of Gears, the enthralling fiction of Resistance or the...well, Homefront kind
of sucked too, but you get the point. There's a fine line between
inspiration and emulation, and Saber Interactive's inability to improve
or tweak any of the concepts or mechanics that it so blatantly steals
is weak. In a world where Epic's killer trilogy had never existed, Inversion might have had a fighting chance, but as it stands there are plenty of reasons to skip it. So unless you're really dying for a Gears clone while waiting for next year's Judgment, this one is a renter at best.
The Grade
Let it be known to all men and women that Inversion receives 2.5 out of 5 stars!
Inversion
Developer: Saber Interactive
Publisher: Namco Bandai
Platforms: Xbox 360, PS3, PC
Rating: M for Mature
Cost: $59.99