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Ghost Recon Future Soldier
The Gist
I am mere steps behind the Russian separatist soldier, but thanks
to my futuristic invisibility machine (not kidding), he cannot see me.
As long as I move slowly and employ a bit of patience, he'll never see
the attack coming. Right now, the biggest decision I have to make is
whether I want to snap his neck or put a bullet in his dome, and If I
happen to make any mistakes, I've always got three homies backing me up.
We must not fail or the world as we know it will look completely
different by morning, and we sure as shit ain't learning how to speak no
Russian!
Tom Clancy's Ghost Recon Future Soldier
is the newest installment in the celebrated tactical shooter from
developer Ubisoft. During a routine op, four of America's best are taken
down by an unexpected bomb, forcing players to step into the shoes of
Kozak, a Russian-American soldier hell-bent on avenging his fallen
brothers and saving the world. As you unravel the intricate plot and
trace the bomb back to its source, you'll traipse the globe and come
ever closer to discovering the players behind yet another plot for
taking over the world.
The Good
The Ghost Recon series
has long stood out as a different breed of shooter. Rather than the
run-n-gun gameplay of similar 3rd-person titles like Gears of War or most of today's FPS, GR
allows for a more tactical approach to modern (or should I say
futuristic) warfare. Entering unknown territory? No problem! You can
toss a sensor grenade into the fray so as to reveal enemy positions. Not
sneaky enough? Simply release your UAV drone—which can either fly or
drive—to mark your enemies and watch in glee as your squad takes them
down no problem. You can even use your invisibility suit to get close
and take 'em out. It's an almost jarring change of pace from so many of
today's adrenaline-packed titles, but once you've grown accustomed to
using a little patience, the mechanics come together for an incredibly
addictive system.
Controls are as tight as ever, and it's not long before you'll be
popping in and out of cover and taking down your enemies with ease. A
newly implemented "gunsmith" system aids in your quest for the perfect
weapon. Daunting at first but soon strangely fun in its own right, the
system allows for the complete customization of guns with any number of
unlockable items gained by completing missions and/or tactical
sub-objectives found throughout the game's many modes. Don't like that
red dot sight? Not to worry, because you'll have access to something
better before you know it. The gunsmithing is even Kinect compatible, so
if you've always dreamed of putting together your dream gun in a very Minority Report-esque
fashion, your ship has come in. You can change everything on the guns
from the muzzle to the stock, and it boils down to hundreds of
combinations, and a chance to take on all missions in whatever playing style you wish.
GRFS is a long game which, at
60 bucks, it damn well should be. Over 12 missions, you'll encounter
everything from urban, close-quarter combat and stealthy sniping
missions in a snowy wasteland, to full-on gun battles in the forest
and—my personal favorite—a harried traffic jam firefight on a crowded
middle-eastern city street. Pacing is perfectly executed by our pals at
Ubisoft, and other than a few surprising moments of amped up difficulty,
there is always something to look forward to.
The Multiplayer
This is where the game becomes truly worth your time and money,
as there are both adversarial online modes and co-op availability pretty
much everywhere. Competitive online modes are objective-based, and
provide plenty of reason to make sure your microphone is in good working
order. It's fun to work with/as a team, and GRFS provides more than enough reason to make friends with other players.
The campaign itself allows for four-player co-op (no drop-in/drop-out,
though), as does Guerilla mode, which represents every one of today's
game's apparent need to include a horde-like mode to its overall
package. Yes, it's fun to take on wave after wave of enemies, but only
if you've got at least one friend to help you. Public lobbies do exist,
but this gamer found that players who were willing to work as a team
were few and far between.
The Bad
The story found within GRFS exists,
but after a few missions you'll be hard-pressed to remember what it is.
It's something about gun-runners and bombs and everybody hates America,
but it really doesn't matter and you certainly won't become absorbed.
All you know is that it's time to kill anybody you come across.
As games become more and more detailed, it was little disappointing to take in the backgrounds of GRFS.
Most levels are sparse, and things like foliage or city-street debris
look downright bad. It's almost as if Ubisoft has recycled environments
from previous games and chose to slap the new coat of paint on
characters only. And even the characters are fairly bland,
Johnny-America lookin'-ass dudes. Enemies look exactly the same from
terrorists to super-soldiers sporting the same gear as you (how dare
they!), and strange moments referred to as "diamond formation" wrestle
control away from the player and turn the game into an on-rails shooter
for brief periods. These moments don't happen enough to be bothersome,
but it almost seemed like they existed simply for cinematic set-piece
moments...and I'd much rather have control of my guy during a multi-car
explosion than be forced to play it the way you want me to!
The lack of drop-in/drop-out co-op is not OK. Why do I need my whole
squad present at the beginning of the mission, Ubisoft? What happens if
they jump online later than me? Are you suggesting I restart levels and
checkpoints? Bah!
Loading times during gunsmithing take forever, which is a total drag considering how fun it was to switch all the gun parts.
The Bottom Line
With so many brainless shooters on the market, it's nice to have a
game that makes you assess whatever situation you may be heading into.
It became second-nature to plan my assaults, and despite the difficulty
this caused at first, I'm now unsure I'll be able to run-n-gun with the
same gusto as before. GRFS
plays very much like previous iterations in the series, only the
developers have made it far more accessible in terms of difficulty,
mechanics and gameplay. Despite a few graphical missteps and a
barely-there story, GRFS is an
incredible value and a whole lot of fun. Even as I write this I'm dying
for my friends to get home so I can invite them into the fray and kill
some bad guys. Simply put, this ain't a glorious new era of gaming, but
it is a great way to get your game on.
The Grade
Let it be known to all men and women, that Ghost Recon: Future Soldier receives 4 out of 5 Stars
Developer(s): Ubisoft Paris, Ubisoft Romania, Ubisoft Red Storm
Publisher: Ubisoft
Platforms: Xbox 360, PS3, PC
Rating: M (for mature)
Cost: MSRP $59.99